![]() Aaroe: Difficulty, sadness, horror and overall ‘misery’ seemed to die out a bit in the Stalker series. ![]() ![]() Speaking about the kind of Stalker you love, why did you choose the route the mod has taken? Globalism can work wonders and MISERY is in my opinion a prime example of just that, everyone in the team is really hyped about creating the kind of Stalker that we really love and will be playing for a long time.ĭonut: Of course, you have amassed quite the team. What’s interesting is the dev team and its combination, we come from many parts of the world and we coop in such a wonderful pace. Aaroe: Personally I am not that interesting. Donut: Why don’t you start off by telling us about you and the mod.
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